
They’ll be talking about and showing off a specific art asset, and its path from concept to in-game.
Upcoming Art Blog – look out next week for a guest blog from one of our fantastic artists at Nvizzio. As we get closer to our release we’ll give more details on when to expect various production and community milestones, but for now, I’d like to give you a sneak peek of what’s coming up: I would now like to shed a bit of light on what to expect from us over the coming weeks. If you see them or our volunteers around, don’t hesitate to say hi and thank them for helping to keep the RCT forums safe and clean! These folks are spending time in the RCT forums to help moderate discussions and clean up the world of the forums. Also, next time you are in our forums, you may also meet some new RCT community support. Please welcome members of the community that volunteer their time to help keep RCTW discussions clean and on-topic. Read Posts Tracked Between Devices – read posts are now tracked among devices so you don’t have to check if something has been read on a different device.Īs our forum community grows, we are adding volunteer moderators.
Threaded/Hybrid Thread Displays – we’ve added more ways to view threads and customize the way the forum displays content. Search Improvement – we are improving our search algorithms. Similar Threads – a list of similar threads will now show up at the bottom of all threads making it easier to find answers to frequently discussed topics. Albums – each fan can now save screenshots directly to their own album to share with other forum users. Groups – form a clan on our forums and create a place where you can chat and collaborate with other likeminded individuals. This is why we’ve added a number of features to our forums including: We know our forums are integral to the development of our game and our community, and we wanted to make it easier for you to chat, meet friends, communicate with us, and have a great place to talk about the game with other fans. We’d like to take some time today to talk about updates to our community, our roadmap, and some NEW FEATURES! We have spent a lot of time analyzing your feedback, finding the top trends and requests, and consequently adjusting our production plans along the way to make sure they’re reflected in the final game. Thank you for all of the incredible and detailed feedback that you’ve provided us via our Forums, Facebook, Twitter, and more following my last blog.